Tuesday, February 12, 2008

more clothing grr

Well, the game is still insisting on compressing (or possibly converting) textures in the game. On most colours this doesn't seem to matter much and unlike before it's not corrupting the FILES, just the displayed texture, but in the darkest colours it looks like total crap.

I'm not quite sure what to do about this at this point. I already rebuilt one dark skirt with a nearly-flat colour to try to avoid this (it and the fixed skirt texture for the one I mentioned the other day are on the website now) so I may have to do that with the others, too. It's a little annoying to look at the in-file graphic and see it be totally fine but have the in-game one be ass, though.

So, my advice, if you downloaded my clothes: don't use the charcoal ones (the dark brownish-black), because it will likely have some very obvious flaws*. I might be able to flatten the colour on them to keep it from happening, but it may be a few days before I get to it. The other dark colours (notably the twilight blue) don't show it as badly but depending on how picky you are you might want to double-check before sending a Sim out into the world with it.

The kicker is that their clothes have issues, too, but because they mostly use mid-range colours it's not very obvious.

So far I've yet to see this happen on the objects, but I don't have a lot of dark objects.

(*This may be partly an ATI issue. I don't have a computer with an nVidia card handy so I can't double-check this, but DXT compression is not native to ATI cards, so there may be some weird interaction between the Sims' use of it and the card. Note that I have other games using DXT where this isn't a problem so I'm only theorizing.)

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