Tuesday, September 30, 2008

Still no sign of land. How long is it?

I didn't really do any editing for TD over the weekend like I thought, although I did get some more S&S college played. Some folks are graduated. Some have a bit longer to go. Should be able to do it fairly quickly next time I load up the game.

Skipped Simming yesterday because I felt a little burned out on the concept of college, and because, honestly, I've been dithering about something in the script for TD#5. It's a scene that would be much easier to convey in a real anime, where I could have sound effects and stuff, and I'm worried it's going to come out a bit confusing. I might throw in some description about it to help. Also, I just edited the pics and text for the the first scene and ended up almost completely rewriting the narration in it, hopefully to better effect than what was in the script.

I also tweaked a couple of the standard slides. The title screen didn't look right to me so I redesigned it with the flow from logo to title in mind; the preview page frame got a layer effect to make the frame stand out better; the pre- and post-commercial shots had their colours tweaked. There's going to be a second set of those in the second half but I'm keeping these for now. Also I already put together the commercial, and actually am pretty pleased with it. I think the legacy writer in question will like it, but I'm never sure.

The next two scenes have some heavy graphics editing to do so I'm taking a break, but I am going to try to get some more done today. I don't know if I'll finish, though if not I think I will tomorrow.

Saturday, September 27, 2008

An Open Letter to Frank Gibeau

As cited on a gaming blog I sometimes read:

EA Games president and God of Mountebanks Frank Gibeau recently said:

"We assumed that consumers understand piracy is a huge problem - and that if games that take 1-4 years to develop are effectively stolen the day they launch, developers and publishers will simply stop investing in PC games."

Friday, September 26, 2008

glitches and other things

Today is apparently the day for weird friggin' glitches.

Monday, September 22, 2008

Okay, let's try this again...

This week, I hope to get done what I didn't get done last week.

I didn't make zero progress, but right after posting that last post, I started feeling ill. Ran a fever for a couple days, and generally have been foggy (and not sleeping well, either). Today I'm pretty foggy as well... I've been physically awake for about an hour but I feel like I'm still asleep. So I don't know how much (if anything) I'll do today, honestly, but we'll see.

Last week, I did get a set of shots for Twilight Dreams, though just one. I had to throw in a new lot and do some off-screen setup for a couple minor characters, which took a while, and then it took me forever to figure out how to pose a couple things, but at least that part's done, and most of the rest are straight-forward except one or two things. Ultimately it was a good 5 or 6 hours of work for what will be... half a dozen slides in the story? Something like that.

And S&S, college is still colleging, but the eldest kids will graduate on this rotation and then I'm consolidating houses and so it should be fairly quick to get the rest done as well. Then I can get people started on scary babies. (And hopefully in some people's cases, less scary ones.)

Plus there's several updates I want to read and comment on, which I'll get to in the next couple days I hope.

Tuesday, September 16, 2008

This week...

...I intend on getting Twilight Dreams #5 done. I've got a complete shot list and just took a last look at the script. Then I took a look at 6 through 9 (yeah, I got 9 done), and did about half of 10. I know what goes in the other half, I just need to break it down into shots and dialogue/voiceover. So today or tomorrow I'll work on shooting the shots.

Saturday, September 13, 2008